Hunting Grounds takes place a generation or so from now, when to help rebuild the environment, human habitation is confined to walled cities. Much human interaction is confined to a virtual reality system called the “Alternet”, and while that’s fine for some, Quebec City’s Paul Austin yearns to hunt actual game from his family’s cabin. He and girlfriend Lexa Monroe have only met each other online, but friend Sebastien Mathieu knows how to sneak out. Also in the party are tracker Simon Roy, who wants out even more than Paul, and Francine Hudon, who suddenly finds herself feeling acutely agoraphobic when confronted with the real world. Of course, what they don’t know is that near Paul’s cabin is a secret military installation, where Lt. Aria Palmer is involved in one of those experiments for healing injured tissue that winds up reanimating the dead.
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